Solar Explorer: New Dawn Test - Gamerdo - Video Peel Mailages, Instructions, Exemplary procedures, reviews and culture
When you approach the surface of Venus, you remember your days when you brought colonists to the moon, and think about how stupid it was so hard to feel so hard. Approaches to the moon did not require a flood of asteroids with a speed of 250 km / h. The moon has no atmosphere that stores so much heat that you can fry yourself before you have landed at all. The moon has no storms whirling so much dust that they can not see the landing zone. But here you are flying a tin can equipped with fuel worth about 20 seconds, right on one of the least hospitable places in the solar system to see humanity. These are thoughts that you will have to play Solar Explorer: New Dawn and you will probably commute every second between loving and horn back and forth.
Lifeland Lander
Solar Explorer: New Dawn is a moonland game, but it is almost like a flight simulator. With briefings before the flight you can contextualize your mission and prepare your spaceship on different flight conditions. As soon as you have the feeling, you have set everything properly, start in a breathtakingly detailed flight mission, which includes three separate phases: start, landing and landing, where you have control of how you actually control a spaceship and crash Bring to a planet surface.
Although solar Explorer: New Dawn looks like a realistic flying game, it's actually easy to play. You can tap both sides of the screen to enable side amplifiers that move your ship from one page to another. You can tap on both sides of the screen and hold it down to activate the rear amplifiers to win or lose speed at speed. That's it. With these simple controls, neuanang finds ways to prove their skills in more and more difficult scenarios throughout the solar system.
Interstellar intensity
In neuanfang you play as a pilot for the United Earth Space Agency (UESA) and your goal is to transport the necessary supplies to different planets to build colonies there. In fact, there is a surprising amount of texts in which it is explained what they are transporting and why. In addition, every mission feels more significant than if the game would only be a number of challenges without context.
More than the story, neuanfang The atmosphere and the presentation of the moonland location are very exhausting to transform this relatively simple moonland into a thrilling thrill ride. Every flight has a tremendous feeling for speed and is underpinned by a correspondingly intense soundtrack. As a result, every mission feels extremely dangerous and every successful landing feels like an absolute triumph.
Space madness
Whenever you enter a mission in neuanfang It feels incredible. It does not matter if you have pushed a plane of asteroids to hell or running a perfect flight plan. On the other side, Newanang can be extremely bitter, especially because it probably will happen a lot, and sometimes there is nothing you could have done to prevent it.
There are certain runs that will make you in this game where success is absolutely impossible. Asteroids can align so that it is inevitable to meet them. They may occur at the end of the landing, which is roughly out of the target of the landing area, or they land at an angle in which their supplies fly from their ship's pages. At times like this neuanfang is completely annoying, especially, considering that the game does not offer the opportunity to restart missions after the start. You just have to take your l in all its splendor before you try again.
The quintessence
Solar Explorer: New Dawn may be mechanically easy, but its presentation and structure ensure enough variety, so you no longer have to play with a story to tell you. These stories may not always have a happy ending, which can sometimes be frustrating, but they help to taste their successes.
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